Monday, February 19, 2018

Wargames Factory Woodland Indians with Mad Robot Miniatures conversion bits

Here are the three Wargames Factory Woodland Indians figures with weapon arms from Mad Robot Miniatures I painted last weekend.

As you can see, the arms are a little large for the torsos - and this is even after I have shaved them down considerably, but I think over all they still look ok for the tabletop.

They are based on the same Mirco Art Studios resin bases I used for the rest of the gang - this resulted in some odd poses, but as fg and I plan to use them for Necromunda, which features a lot of elevation, this may work out afetr all.

The final photo shows them alongside the rest of the gang. Their heads are noticeably smaller than those of the metal figures, but their futuristic-looking weapons help them blend into the look.

Saturday, February 17, 2018

Mad Robot Miniatures Heavy Weapon Team Done

I managed to complete the Mad Robot Miniatures Heavy Weapon Team over the past few days. The miniatures are from Mad Robot Miniatures, and the mortar, sandbag, shovel, and the mortar bomb in the hands of the crewman are from GW 40K.

The figures were fun to paint - and there is simply something about heavy weapon teams that just says "Imperial Guards".

The final photo shows the mortar team alongside the Warzone trenchers. Nothing on the figures from the two ranges themselves is exactly identical, but I think the identical colour scheme ties them together.

I am now tempted to buy figures and bits to build a squad of Rough Riders modeled after WW1 British cavalry, but the cost is likely to run to US$100 for six mounted figures. Perhaps I will wait for a sale...

Saturday, February 10, 2018

Mad Robot Miniatures Heavy Weapon Team

I've been looking for a mortar team for my Warzone Imperials force for a while, but I haven't been able to find something that will match the look without some expensive and laborious head swap.

Then while looking for arms (as in upper limbs) and weapons to go with the Wargames Factory Woodland Indians to convert them into post-apocalyptic gangers (more on that in another post), I found Mad Robot Miniatures, which had the arms I needed, and indeed a whole customisable sci-fi miniatures range. I decided to get a 3-man crew since I was paying all that postage anyway, and the result is what you see above.

They unfortunately do not have a mortar, so I had to find and buy a 40K Imperial Guard mortar from ebay (and since I was paying postage I bought some other bits too, including the sandbags you see on the base).

The uniforms are not an exact match to the Warzone trenchers, as you can see below, but maybe infantrymen had a different uniform from men from the support company. Maybe.

The final picture shows how well the mortar bomb from 40K fits into the hands of the Mad Robot crewman. Over all, I am quite happy with my buy.

Saturday, February 03, 2018

War & Empire III Kickstarter

West Wind Productions has just started their kickstarter for their range of 15mm figures, and it funded in just 41 minutes.

I have bought a couple packs of their Successor infantry and cavalry, and liked them enough, so when I found that they will be releasing Late Romans this time round, I decided to back the project and give our Roman-Sassanid project another boost.

I am backing the King level together with Martin (who is looking to get a couple packs of Palmyrans), which will give me enough figures for three double-units of spears supported by archers, and two units of javelin-armed auxilia. That's 144 figurines to paint, not counting the free figures that will come with the stretch goals.

If you are looking for a new project for next year - the shipping date is given as December 2018 - then you may want to head over and have a look.

Sunday, January 07, 2018

em4 Future Skirmish Savages and Micro Art Studio bases

Here are the seven em4 Miniatures Future Skirmish "Savages" figures I painted over the past couple of weeks. They were passed to me by fg (along with several other post-apocalyptic type figures) when I asked if he had any figures suitable for the short Gamma World RPG campaign I had planned. As usual, he had many. I went through his box of figures and picked out seven I liked, and as it turned out they all came from the same range. Despite their age, these sculpts are still some of the best I have seen.

I painted them as a gang with some sort of a Native American theme, dressed in ripped jeans or military surplus, and using red as a gang colour, either in the form of a red bandana tied somewhere on their persons, or as face paint.

Other than serving as the bad guys for my Gamma World campaign, they may also form the core of a Necromunda gang. Fg has bought the new Necromunda box set, so as soon as he has a gang painted and we have learned the rules, we should be ready to start a campaign.

Other than the figures themselves, one of the things that I was rather excited about were the Mirco Art Studios "corregidor" bases I bought for the figures. As you can see from the photo above, they are an interesting match for the Battle Systems Shanty Town buildings I bought. Sure, the hatching on the metal plates are different, but it would have been too much to ask for for them to be an exact match.

You can't really tell from the photo (I certainly couldn't when looking at the photos when shopping for them) the bases are more 3D than they look, as in there is a "drop" of around 2mm between the "floor" part of the base and the "grille" part of the base, which can present a bit of a problem when basing "slotta" figures, which have both feet at the same level.

Now seven figures may not be enough for a Necromunda gang, at least not if I expect it to expand, so if you know of any Native American-themed futuristic/post-apocalyptic figures, so let me know in the comments.


Monday, January 01, 2018

2017 in Review and Looking Ahead

2017 was a poor year for wargaming - we only met for a total of seven sessions. During the same year, I played in at least 28 sessions of RPG, which included a 10-session campaign, two two-session old school dungeon crawls, and GMing two convention games.

Things may yet pick up in 2018 though. Martin has hosted our first naval game at his place, and I certainly hope to redeem myself after our poor debut performance. Meanwhile, I hope to get a few Franco-Prussian War games played at my place.

But the value of the sessions lies not in gaming alone; I have known Martin, fg and wahj for more than a decade (I have been friends with wahj for more than two-thirds of my life, actually), and our gaming sessions are more about talking about old times, life, and everything under the sun than the games themselves, really.

By contrast I have known the players in my RPG group (excepting fg) for less than two years, and most of them I have met only since April last year; while a common hobby can kickstart friendships, it will still take time.

For most of the year we played through the Savage Worlds space opera campaign, which I enjoyed tremendously. So much so that I ran the first scenario from that campaign as convention game twice. I may in fact continue to use scenarios from that campaign for convention games this year.

The monthly mini-convention is likely to be a regular thing, but the venue is rather far from my home, and as I utilise a lot of terrain boards, figurines, and models for my games, traveling to and fro can be quite a strain. I still want to do that though, mainly as a way of giving back to the hobby and bringing newbies into the hobby, perhaps quarterly?

I did manage to start a Lone Wolf campaign as I planned. The campaign is scheduled to run until the end of March, after which a three-session Gamma World campaign is planned for April. From June I plan to run a new long campaign (around 12 sessions or so); I have not decided on the setting or the rules yet, but there are a few potential candidates lined up.

There is a synergy between wargaming and RPGs, of course, and one example of this may be the seven 'gangers' figures I hope to paint up over the next few weeks: these will serve as the main antagonists for my players in the Gamma World mini-campaign (where they will be the evil Pure Strain Humans who want to wipe out the player characters, who/which are all mutated humans, mutated animals, or mutated plants), and perhaps as the start of a Necromunda gang.

Experience has taught me not to put too much faith in my own predictions, but what's the hobby without ambitious plans?

Have a good year ahead.

Sunday, December 31, 2017