Sunday, June 18, 2017

RPG Day 2017


Yesterday I attended my first RPG Day event. I was originally scheduled to GM a Savage Worlds game in the morning, but with only two players a week away from the con date, I decided to cancel it so the players could sign up for another game.

So I spent the morning sitting at the various tables to watch the other GMs at their craft. The first 40 minutes or so were slow as many of the players were new to D&D and RPG indeed, but after that everyone got into stride and there was a nice buzz in the hall.

It was interesting to see how different GMs used different tools and styles. Some stood, others sat throughout the game. Some used markers on blank mats, some printed battlemaps, while others used "theatre of the mind".





Curiously, almost all the players looked like they were in their twenties or older. There was a teenager at my game in the afternoon, but he was perhaps the only one there. I spoke with another player over lunch and he thought maybe it was because teenagers tended to play with their schoolmates and so were not represented at what was primarily an Adventurers League event.

The game I played in was quite fun, even if my character went to 0 hit points at least twice. We had a good mix of classes and co-operated well, allowing each character his or her moment to shine (except my paladin, who simply could not hit anything!).


Still, I feel that the format of AL means that each game is essentially a one-shot with strangers. While you kept your character and his XPs and gear, there was no shared memory between members of a party, which I feel is an important part of the whole RPG experience. It is a concession to the reality that for many people, getting a regular group of players together week after week is simply not possible; I am glad I have a regular gaming group.

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